Void Render 001
Brutalist Geometry Study
This is a commercial 3D exploration into absolute density and brutalist geometry. Notice the hard shadows and monolithic structures.
Here is an example of heavy video handling for commercial clients.
Process Notes
- Renderer: Octane
- Textures: Procedural noise mixed with real scanned concrete
- Client: Internal R&D
We specifically avoided any subsurface scattering here to force a harsh, unrelenting lighting model.