Glitch Architecture
Breaking Structural Integrity
This project focuses on the intentional destruction of structural boundaries using vertex displacement shaders.
The goal was to see how far we could push the geometry before the rendering engine crashed.
Key Learnings
- Vertex limits: Reached at 14.5M polys.
- Color bleeding: High chromatic aberration masks the low-res textures deliberately.
We discovered that forcing a stack overflow directly inside the GLSL shader resulted in these completely randomized, beautiful artifacts:
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The memory leaks became the art.