Skip to content
CHAOSE~1.DOC
lab RECORD //

Chaos Engine Overdrive V2.5

Unrestricted Noise

This is an experimental particle system driving 40,000 independent instanced meshes.

Implementation

  • Framework: three.js
  • Custom GLSL Shaders
  • No post-processing (all bloom is baked into the texture noise)

The gallery above demonstrates 5 different seeds generating distinct structural chaos.